

Having him be able to take that and wrap his vision around this stuff has been very exciting.īut for the record, not many people look back fondly on Escape because the PC version is a disaster with horrible controls and worse visuals than ps2, and the ps2 version at the time of release had perfect controls but abysmal IQ due to the system output itself and horrible load times. And I wanted to embrace something new, and to try something new for the art style, and kind of continue that tradition, almost, of reexamining what the art was for.

So you really look at these games, and there have been more non-pixel games than there have been pixel games, at this point in time.

The pixel art had been done before-we're now thirty-five years from the last pixel art game version of it- had its art style, had its own art style, had its own art style. We didn't end up going with that style, but I just found it a striking image, and one of the things that I was looking for in the art for this game was to do something that hadn't really been done before. Would you say that the art style you ended up with evolved from that first idea he had? Then I just cold emailed him, out of the blue, and said, "Hey! Remember this thing you sent me?" And we had a conversation and we talked about Monkey Island, and his vision for what he saw that the art could be for it, and then we just slowly moved down that path with him. So I started googling and he's around he did Knights and Bikes and did this other stuff that I didn't know beforehand he was involved in. When I started thinking about this game, I remembered how striking that image was, and I wouldn't want to make a game like that, but it was a striking image. And I really liked it, so I made it my desktop for a long time. I remember he sent that to me, and I didn't know who he was at all, just some guy sending me fan art. Ron: Yeah, he had done a very blocky version of Guybrush, and he sent that to me a long time ago, 2007 or 2008. The game's art director, Rex Crowle, has worked on LittleBigPlanet and Double Fine's Knights and Bikes. So far, all we've seen is the little teaser that you put out last week, so there's not a lot to react to yet.

It's probably not an accurate description of it, but it's how we look at it.ĭave: The word "storybook" has been thrown around in conjunction with the art a few times. Ron: We use the word "modern." But I think that's just because of the pixel art nature of Monkey 1 and Monkey 2. Speaking of artists, Return to Monkey Island is not a pixel art game.
